UE5 fluctuating FPS
Problem
During the development of our new project "Colossus," we encountered a significant performance issue. As our map expanded and more assets and foliage were added, our Frames per second (FPS) started to drop drastically. The FPS fluctuated between 10 and 50 every tick, hindering our progress. (You can view your FPS by pressing Ctrl+Shift+H).
Solution
We resolved this issue by deactivating the UDP Messaging Plugin.
Performance improvement
To further enhance performance, you can adjust your scalability settings. This change only impacts the editor and will not affect the built game.
Additionally, you can modify the following project settings:
- Dynamic Global Illumination Method: None
- Reflection Method: None
- Shadow Map Method: Shadow Maps (only if you do not use Nanite)