UE5 fluctuating FPS

UE5 fluctuating FPS

Problem

During the development of our new project "Colossus," we encountered a significant performance issue. As our map expanded and more assets and foliage were added, our Frames per second (FPS) started to drop drastically. The FPS fluctuated between 10 and 50 every tick, hindering our progress. (You can view your FPS by pressing Ctrl+Shift+H).

Colossus First playable Version MapScreenshot taken in UE5.4

Solution

We resolved this issue by deactivating the UDP Messaging Plugin.

Deactivate UDP Messaging PluginScreenshot taken in UE5.4

Performance improvement

To further enhance performance, you can adjust your scalability settings. This change only impacts the editor and will not affect the built game.

Change Scalability in UE EditorScreenshot taken in UE5.4

Additionally, you can modify the following project settings:

Unordered List Example
  • Dynamic Global Illumination Method: None
  • Reflection Method: None
  • Shadow Map Method: Shadow Maps (only if you do not use Nanite)